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Community suggestion Cocoon now display "Parry" when a succesful parry occur.Increased the size of the flask zone to account for all items.Fatal Falls Community suggestion Reordered Fatal Fall's achievements in the Statistics panel to a more logical order.Still not an excuse for really long descriptions of items, but it's better than nothing. The description and affix list of items now scroll together in the Pause menu for a better readability in all situations.Prevented elite Demolishers to spawn with the cage elite skill.Fixed Shovel, Flashing Fans and War Spear not working with Porcupack.Mobs can no longer spawn or turn into elites do to Malaise in the first few seconds after an Elite mob aggroes you.Community suggestion You can now find one outfit and one other item as blueprints in a level.
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Fatal Falls Community suggestion Turned one double-scroll into a triple-scroll in Fractured Shrines.
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Fatal Falls Community suggestion Added bonus scrolls in Fractured Shrines (in BC3+) and Undying Shores (in BC4+) to make them on par with other levels.Capped the fatal fall's damages to 15% of your max life.All weapons now have a bit of air control if an ennemy is in the strike zone.Community suggestion Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.Community suggestion Malaise no longer increases the movement speed of enemies.Items obtained by the Collector (when completing a blueprint) are now Colorless.Community suggestion Tesla Coil blueprint drop rate increased.This is very subject to change and hence has no visual indication implemented yet. Legendary no longer increase the item level. Legendary items now scale based on the sum of your two highest statistics.Community suggestion Added an Omnivorous diet which randomize the appearance of your food.Community suggestion A new PNJ 5bc exclusive has appeared, the Collector's intern! He will be able to unlock blueprints while the big guy is away.BC5: No more health, enemies teleport, malaise added.Looking to have your opinion on that new formula, so don't hesitate to give us feedback! BC4: No more health in any transition, enemies teleport to your position. BC3: One minor flask after the first boss and before the second. BC2: No more health fountain, one minor flask in every transition. BC1: Health fountain every other transition, with one minor flask when the fountain is missing. BC0: Health fountains in every transition. New difficulty curve: We're experimenting with a new way of increasing the difficulty from one BC to the next.Inflict x damage per seconds to enemies per arrows stuck in them. Community suggestion New mutation: Barbed Tips.Close-ranged range attacks inflict X% bonus damages. Community suggestion New mutation: Point Blank.Instantly kill enemies going under 15% health (non-scaling). Community suggestion New mutation: No Mercy.Each kill starts a new wave of doom (up to 3 consecutive waves). New weapon: the Tombstone.Stay on the ground and doom nearby enemies if you manage to kill something with the last hit.An ethereal tombstone fall on the heads of doomed enemies.Hold to charge and break the club on the head of your unfortunate enemies. New weapon: the Toothpick.A big wooden club.New weapon: the Oven Axe.They say the last hit can be chained, but no one lived long enough to confirm.
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